EDA & verification
RTL → GDSStreamlining open-source flows, scripting checks, and visualizing layout quality early in the design loop.
Computer Engineering Student
I’m a 3rd-year Computer Engineering student working at the intersection of hardware and immersive tech. I like moving quickly from simulation to something you can hold—whether that’s an ASIC demo, an AR headset concept, or a new workflow for AI training.
Streamlining open-source flows, scripting checks, and visualizing layout quality early in the design loop.
Making tools that feel fast and intentional so hardware/ML teams can iterate without friction.
Testing upconversion ideas and characterizing new materials for low-light sensing.